A fun one-shot that works great on its own, or dropped into any current campaign!
This was the fourth Arcane Library one-shot I have run for my group, and we all had an absolute blast! The thing I love about all of Kelsey's adventures is just how easy they are for a DM to prep and run. The way each encounter is laid out and presented makes my life as DM easy!
Great one-shot, very easy to run!
Straightforward and easy to run! I did make a map for the upstairs floor of the tavern, where the adventure starts, but the other maps were great, and all the details made the story easy to manage.
A very fun one-shot with some small issues
I've run this for two new and tew veteran players. Overall they had a lot of fun and took around 3 hours though I rushed the ending a bit.
I did have a few issues
1. The party of coarse wanted the barkeep to join them after they knocked them out and provided him with healing potions. There is no real good reason for him not go with them nor I feel there is a reason for the door to be unchecked in the first place. I Allowed him to join but let Eliza take control again. I think this should be addressed in the document as is the case with the vampire hunters.
2. The ghost standing doing nothing is odd since if the party decides to attack her she as so little HP she will die before having any chance to act. In hindsight I think she should be half in the ethereal plane so can only be damaged after she is angered or something.
Perfect for one shots
I purchased this adventure and it has everything you need to run it within half an hour. The adventure is succinct, with clear direction, and multiple end states so the players choices truly affect the outcome.
Great fun and adventure for my players!
I recently added Beneath the Black Rose to my campaign while my players were staying in a large town. It was a great time by all. Just the right amount of spooky, adventure, and mystery. I highly recommend this adventure and the Arcane Library in general!