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Crypts of Azarumme, 3rd-Level One Shot (5E)

A beloved priest has gone missing, and sinister trouble stirs beneath the Church of St. Terragnis. Can the heroes rescue the victims of an age-old evil before it claims more innocent lives?

Crypts of Azarumme is a grimdark one-shot adventure for 3rd-level characters. It takes about 3-4 hours to complete and includes:

  • A malevolent new artifact from an ancient empire

  • A mysterious new monster with a surprise reveal

  • Combat cards for each monster, PC, and special treasure

  • High-quality digital maps for use with virtual table tops

Grab this adventure at a reduced price in the Bundle of Horror!

“Echoing what has been said before about Arcane Library products, this adventure is fun, challenging for the players, and relatively easy for a DM of any level to run and/or fold into an existing campaign.” -J.J., drivethrurpg.com ★★★★★

Note, this is a digital PDF product that we email to you.

Video walkthrough of the adventure below.

Customer Reviews

Based on 10 reviews
Ariel Santibanez
Perfect for a spooky one shot!

Great written adventure, compelling encounters, cool combat mechanics.

That the undead are more intelligent than usual gives combat a nice twist. I really enjoyed the ghouls trying to drag the players down the sinkholes, and so did my players haha!

Very solid dungeon delve for beginners !

Loved it - the classic atmosphere, ability to modify the dungeon as you please, well detailed NPCs and environments...
One thing I'd put a bit emphasis on is "why" things happen right as the characters visit & "why" does the ritual require blood / what adventurers are interrupting (v. just stopping the bad necromancer).
Looking forward to run it again for other newbies !

Great adventure

well made, maps worked great on foundry. I'm a new DM and this was a lot of fun to play. took us 2 sessions to finish, playing with new players as well.


I'm a new DM, having taken the plunge after our regular DM needed a break. This is fairly bare-bones, but I prefer it that way as i could easily adapt this to my own setting (my players are part of a paranormal investigation guild so this fit right in). Overall this was really fun to play through, with the puzzles being a highlight for my players. The whisper skull is also a really cool Mcguffin to easy to spin off into further adventures.

Cameron Green
Killed 3 out of 4 PC’s

10/10 would run again! My players had a blast and it ended in an epic moment. The Horror was fun to play up as well as the minor curses from being underground.

Support the Arcane Library! Her adventures are so well formatted and don’t even require a preview. (Of course I read ahead anyways, but in a pinch I can download any of the AL’s adventures for a reliably awesome night!