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The Curse of Wardenwood, 7th-Level One Shot (5E - PDF)

Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold dear? 

The Curse of Wardenwood is a deep woods horror adventure for 7th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes:

  • A sadistic witch, a prowling werewolf, and a surprise twist

  • Four new monsters that stalk the haunted woods

  • Combat cards for each monster, PC, and special treasure

  • High-quality digital maps for use with virtual table tops

Grab this adventure at a reduced price in the Bundle of Horror 2!

Note, this is a digital PDF product that we email to you.

Video walkthrough of the adventure below.

Customer Reviews

Based on 9 reviews
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R
RipperT
Legion of the dragon arrival

Our group loved the one shot of this adventure. The plot twist were unexpected and caught them by surprise.As the DM, the one thing that would have helped me spend less prep time would be to include the spell descriptions at the back of the scenario. “The Legion of the Dragon” party became the saviors of Wardenwood!

D
Darren Keeley
Excellent mystery and great adventure, ending with a green dragon is superb!

We loved this adventure, with the Drusilla fight sparking fear into my players and the mystery of the children's affliction giving them a satisfying Aha! moment. The mod was easy to run and understand; Drusilla combat tips were especially useful. One part I could've used more guidance on was how to conduct chasing kids when they escape.

Narratively the mod comes to a natural conclusion after Victoria, however she turned out to be an easy fight given the PCs successfully kept nearly all the kids restrained and the werewolves could only brute force high AC. Thankfully this mod has a great suggestion of having the party be lead to a green dragon, so I set up a young one trying to trick the party into a cave full of treasure, then blasting them with poison breath from the protection of the tree canopy. PCs dimension door'd up to grapple it to the ground and it made for a climactic finish to a great adventure!

H
Hans Christian Høiberg
Fine adventure, but too easy

The first part with the hag was really good and interesting. However, the travel section felt a bit flat (without a real payoff), and the final fight was simply too easy and not very interesting mechanically.
If you are going to run it I suggest making Victoria stronger

J
Jeff Sorrentino
Fun evening

Nice maps and a fun double scenario for a one-shot. Players used the town well in a clever and unexpected way!

A
A.B.
Great adventure!

Ran this as part of an existing campaign because I ran out of prep time. I ran the hag and getting the kids back to town (brewery was closing). My favorite part was watching all of the PCs have to deal with the kids on the way back. Quote of the night came when a bard cast a heavy duty sleep on the sprogs (66 hp of sleep) and only 2 fell to the spell, “no normal child has 33 hp!”

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