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Watchers in the Dark, 4th-Level One Shot (5E)

A meteorite has crashed into the countryside, and now vicious enemies prowl the night. Can the characters put a stop to the sinister force that is causing savage animal attacks and a growing list of missing people?

Watchers in the Dark is a cosmic horror one-shot adventure for 4th-level characters. It takes about 3-4 hour to complete and includes:

  • A horrifying discovery beneath a meteorite crater

  • Three new monsters: two variant ankhegs and an alien being, the mind-shard

  • Combat cards for each monster, PC, and special treasure

  • Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Grab this adventure at a reduced price in the Bundle of Horror!

Note, this is a digital PDF product that we email to you.

Video walkthrough of the adventure below.

Customer Reviews

Based on 13 reviews
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A
ARTUR A SILVA
Really good

I found it a really good and cool adventure.

G
Gregory Reynolds
Great one shot

This one shit has everything you need to run with almost zero prep. My youth group is absolutely enjoying it.

G
Grayson Cheadle
Super fun one shot with an easy story to expand upon

The central theme of the one shot is really fun to extrapolate into a larger campaign

T
Tiamo
A lot of fun

I ran this adventure for my first time DMing and it went very smoothly, completing it in 5 hours or so with a party of 3. We are continuing the story now, I am preparing an adventure to go help Iskavol.

J
Joey
An Exciting Horror/Sci-fi Adventure, Even For More Experienced Players

My players love SciFi horror and I hilariously ran this with holiday themes (reindeer, wizards as Christmas elves etc). If your players love this genre, they're going to thoroughly enjoy this 1 shot!

It was fun from the moment I picked up this one shot to the second I put it down. Kelsey's writing really made it all mysterious with the horror vibes with clever build-up and well-placed foreshadowing. It was effortless to make it part of my own adventure world as a spin-off one-shot with a ragtag group. It's also quite easy to make it a continuous story with the supplemented quest suggestions at the end of the 1 shot.

For a busy Christmas day's sake, I took out a couple of combat encounters (as we barely had enough time to finish). My players really liked the amount of roleplay/NPC interactions, the mysterious exploration, and the intense conflict at the end. There's a fair balance of encounters for all types of players to enjoy!