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Cursed Scroll Zine, Vol. 1: Diablerie! PDF (Shadowdark RPG)

Cursed knights channeling demonic power, mist-addled forests where witches and warlocks stalk the trees, and crumbling castles housing ancient, eldritch creatures!

The first-ever issue of Cursed Scroll Zine is here to add diabolical new ideas to your TTRPG game world! Inside its 68 pages, you'll find: 

  • The Hideous Halls of Mugdulblub, a 1st-level dungeon crawl heavy on exploration, factions, and sorcerous wonder
  • The Gloaming, a gloomwrought hex crawl in a misty, demon-haunted forest and swamp
  • Three new classes for Shadowdark RPG: witch, warlock, and knight of St. Ydris
  • 36 new spells, 6 eldritch warlock patrons, 20 character backgrounds
  • 14 new monsters, including the legendary Willowman
  • Classic, hand-drawn maps and player-safe JPEGs for virtual table tops

Cursed Scroll uses Shadowdark RPG rules, but it's easily compatible with any old-school fantasy roleplaying system.

Want the physical print + PDF version? Link here.

Customer Reviews

Based on 5 reviews
Good Start!

So e new interesting classes. Not of interest to me, but they look like some may enjoy the darker themed. The adventure looks fun and the map is very interesting and has potential outside of the adventure.
I like the format of something new for the game plus an adventure. A little something for everyone.

Chad Wilson
Very happy with this product

Love this zine. Definitely worth the purchase price.

Max K.
Out of the Shadows into the Light

I really like the system, it is oldschool and feels new at the same time. I only play online and am looking forward to a conversion for Fantasy Grounds.
Keep up the good work. The Zines are a great way to introduce new Systems. I would like to see more lore for SD, but you could just play a e1/e2 campaign and have all of that and this System.

Jay (The Show)
Fun. Evocative.

I love the Cursed Scroll Zines

They really make Shadowdark “come alive”

This issue was a little too satanic for my liking, but I know that’s a subjective opinion, so no points dinged.

The quality in these are great.
They have enough to get you rolling down hill. And give you and your players breathing room to populate the rest of it.

I get more value out of them than from the $50 supplements from the big company. Easily.

DM Wisdom

I am so happy to have found the Witch Class fully fleshed out for use with ShadowDark, which is quickly becoming my favorite RPG rules set!!!

The witch spells are flavorful and offer some great rule bending goodness, one of my favorite damaging spells is Moonbeam, simple and wonderful! Of course, there is a Witch Talent Table and Diabolical Mishaps by Tier for those dreaded nat 1's when casting spells.

For the rest of the zine, it was nice to have a Warlock class spelled out complete with Patrons! Then the awesome class, Knight of St. Ydris, where you can cast up to Tier 3 witch spells and wield a sword, friggin' awesome! Plus that class is tied with the mini hex crawl included. Let alone a kick ass primordial and gooey adventure, The Hideous Halls of Mugdulblub!

What's not to love here?

The extra treat was the back cover that has a wonderful Diabolical Treasure table! I feel like a kid in a candy store!!!

This is 68 pages of ShadowDark goodness! Get it!!!