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Born in Blood, 9th-Level One Shot (5E)

When the characters arrive at the fishing town of Estinn, they find it totally abandoned. Can they solve the grisly mystery of what happened to the town and stop a monstrous threat that lurks in the cold, deep waters of the bay?

Born in Blood is a Lovecraftian horror one-shot for four or five 9th-level characters. It takes about 4-6 hours to complete and includes:

  • A gruesome mystery of betrayal and dark rituals

  • An underwater dungeon hidden beneath the sea floor

  • A harrowing battle with a newly born godling!

  • High-quality digital maps for use with virtual table tops

Note, this is a digital PDF product that we email to you.

Video walkthrough of the adventure below.

Customer Reviews

Based on 2 reviews
N J Brock
Excited to run

Whilst I've yet to actually run this one-shot yet, I'm very excited to. Due to the nature of it, I have been able to easily insert it into my upcoming plans.

Enjoy the level of detail the module has. It's very clear on how to play out the various scenarios; with enough details to run as an independent adventure, as well as giving me plenty of areas to expand it myself for my campaign.

The maps were able to be easily added to my VTT system and look great!

Overall, great experience so far. Love how lovecraftian this adventure feels

Graham Dyer
Creepy good fun!

I adapted this module to fill in a piece of the Storm King's Thunder campaign I was running.
This was the first Kelsey Dionne adventure I've ever run, and I was extremely pleased with it.
The story was creepy and engaging, the battles created a lot of tension for my players (they were very worried a couple of times), and the setting was so unique.
I ran this adventure on Roll20, and these had to be the easiest maps I have ever set up. Plus they were beautiful. I also added dynamic lighting to the "dungeon" portion of the adventure, which added to the tension.
Most of all, I really loved the layout and writing. Everything was so efficiently written - not too verbose, and good use of white space. The encounters were neatly broken down by section.
I am legally blind (limited vision), so having to read less is especially important to me, but I think any DM will find this style of module a pleasure to run.
One thing I would have liked to have seen, or should have added myself - a timer element. The characters were able to take a long rest after their first foray into the "dungeon". If they would have had to continue on, their expended resources would have really cranked up the tension in the boss fight. But, that wasn't enough to detract from my overall satisfaction with this adventure.
I am looking forward to running more Arcane Library adventures in the future!
Please keep creating more 5E content, Kelsey!